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<instant name="Mas Wave" words="Exevo Gran Mas Wave" aggressive="1" lvl="50" maglv="73" mana="750" soul="0" exhaustion="1" prem="1" enabled="1" script="Exori wave.lua"><vocation id="1"/><vocation id="2"/><vocation id="6"/><vocation id="5"/></instant>
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.4, -120, -2.5, 120)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.4, -120, -2.5, 120)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ICETORNADO)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.4, -120, -2.5, 120)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_CARNIPHILA)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.4, -120, -2.5, 120)
arr1 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 3, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 1, 0, 3, 0, 1, 0},
{0, 0, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0}
}
arr3 = {
{0, 0, 0, 1, 0, 0, 0},
{0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{1, 1, 1, 3, 1, 1, 1},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0}
}
arr4 = {
{1, 0, 1, 1, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 1, 1, 0, 1},
{1, 1, 1, 3, 1, 1, 1},
{1, 0, 1, 1, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0},
{1, 0, 1, 1, 1, 0, 1}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4}
addEvent(onCastSpell1, 200, parameters)
addEvent(onCastSpell2, 500, parameters)
addEvent(onCastSpell3, 700, parameters)
addEvent(onCastSpell4, 900, parameters)
end
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